/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include <节点/节点.h>
#include <matXX.h>

#include "节点/编译声明代码.h"



S_GPU内存块 f_JIT_alloc_GPU_F32_1D(S_F32Array* a);
S_GPU内存块 f_JIT_alloc_GPU_I32_1D(S_I32Array* a);
S_GPU内存块 f_JIT_alloc_GPU_UI32_1D(S_UI32Array* a);
S_GPU内存块 f_JIT_alloc_GPU_Vec2_1D(S_Vec2Array* a);
S_GPU内存块 f_JIT_alloc_GPU_Vec3_1D(S_Vec3Array* a);



void f_node_所有插座类JIT初始化();



